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Fragmenarium. Обсуждение, решение проблем.

ТЕМА: Проблемы с программой Fragmentarium. Решаем тут!

Проблемы с программой Fragmentarium. Решаем тут! 5 года 11 мес. назад #45

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Обсуждаем проблемы и глюки связанные с работой Fragmentarium.
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Проблемы с программой 5 года 11 мес. назад #46

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Всем привет. Слушайте, чего-то у меня вот такой глюк с программой возник.


Вроде раньше работал без проблем, ничего не менял. А сейчас запустил, черный экран и всё. Судя по тексту ошибки, проблемы с шейдерами?
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Проблемы с программой 5 года 11 мес. назад #47

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Андрей, правый клик по жёлтому полю - copy, затем вставляешь в переводчик. Если твою ошибку перевести, то будет дословно "Исключение во время компиляции". О шейдерах ни слова.
У меня такой ошибки не было ни разу. Что это может быть? Не знаю, может, какой файлик потерялся из директории программы или повредился... Попробуй найти архив с программой, распакуй и попробуй запустить. Дальше будем думать, может попробуем другую сборку.
Андрей, если ты сам ничего не менял, это совсем не означает, что на компе ничего не менялось без твоего ведома. Программы обновляются сами, антивирус шуршит и чего делает, браузеры обновляются, сама система может что то делать в фоновом режиме через планировщик заданий и так далее...))))))
Кому это надо?
- Никому не надо...
Кому это нужно?
- Никому не нужно...
Последнее редактирование: 5 года 11 мес. назад от SCORPION.
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Проблемы с программой 5 года 11 мес. назад #48

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А это не относится к ошибке: Could not link shaders? Я вот и подумал про шейдеры. Ошибку то я тоже перевёл, но как и вам перевод мне ничего не дал. :) Ладно попробую скачать заново, потом о результатах отпишусь.
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Проблемы с программой 5 года 11 мес. назад #49

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Нет, это информация. Обращать внимание надо именно на ошибки "Error". При ошибках скрипт не запускается.
Даже предупреждения в большинстве случаев можно игнорировать, например:
Fragment shader compiled with warnings: Fragment info
-------------
0(183) : warning C7011: implicit cast from "vec4" to "vec3"

При этом скрипт нормально запускается и работает. (Но не всегда, есть случаи, когда именно при этих предупреждениях скрипт не работает, но обо всём в своё время).

Андрей, вот на этой сборке фрага я работаю. В неё включены две возможности анимации - позунков и камеры по ключевым точкам.
yadi.sk/d/n_MZUb_lHo7da
Кому это надо?
- Никому не надо...
Кому это нужно?
- Никому не нужно...
Последнее редактирование: 5 года 11 мес. назад от SCORPION.
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Проблемы с программой 5 года 11 мес. назад #50

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Окей, спасибки Владимир за помощь.Позже отпишусь о результатах.
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Проблемы с программой 5 года 11 мес. назад #56

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Причину неполадок выяснил: на самой последней версии видеодрайвера Фраг отказывается работать. В целом видеодрайвер меня устраивает, поэтому от Фрага пока откажусь.
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Проблемы с программой Fragmentarium. Решаем тут! 5 года 5 мес. назад #2159

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0.9.12 работает на встроенном видеоядре ivy bridge оказывается ) надо только терпением запастись
Отрендерено на встроенной графике intel HD 2500. Стандартный DE, медленно, но верно рабочий комп отпахал 700 субфрэймов )
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Отлично! сказали: adminus, androceus, AquaLena, Scolt

Проблемы с программой Fragmentarium. Решаем тут! 5 года 5 мес. назад #2164

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круто, что сказать...
consequat quis extralabile
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Проблемы с программой Fragmentarium. Решаем тут! 5 года 2 мес. назад #2689

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ТРейсер "DE-Kn2.frag"
в папку INCLUDE закинул файл clouds2.frag
не отображаются лучи
#infoTheli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something
#define KN_VOLUMETRIC
//#define USE_EIFFIE_SHADOW
#include "DE-Kn2.frag"
#include "MathUtils.frag"
#group PseudoKleinian
 
#define USE_INF_NORM
 
 
 
// Made by Knighty, see this thread:
// http://www.fractalforums.com/3d-fractal-generation/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg32270/#msg32270
 
// Maximum iterations
uniform int MI; slider[0,5,20]
 
// Bailout
//uniform float Bailout; slider[0,20,1000]
 
// Size
uniform float Size; slider[0,1,2]
 
// Cubic fold Size
uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)]
 
// Julia constant
uniform vec3 C; slider[(-2,-2,-2),(0,0,0),(2,2,2)]
 
// Thingy thickness
uniform float TThickness; slider[0,0.01,2]
 
// Thingy thickness2
uniform float TThickness2; slider[0,0.01,2]
 
// Thingy DE Offset
uniform float DEoffset; slider[0,0,0.01]
 
// Thingy Translation
uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)]
 
float RoundBox(vec3 p, vec3 csize, float offset)
{
	vec3 di = abs(p) - csize;
	float k=max(di.x,max(di.y,di.z));
	return abs(k*float(k<0.)+ length(max(di,0.0))-offset);
}
 
float Thingy(vec3 p, float e){
	p-=Offset;
	float rxy=(length(p.xy)-TThickness2);
	return max(rxy, (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e)));
}
 
float Thing2(vec3 p){
//Just scale=1 Julia box
	float DEfactor=1.;
   	vec3 ap=p+1.;
	for(int i=0;i<MI && ap!=p;i++){
		ap=p;
		p=2.*clamp(p, -CSize, CSize)-p;
 
		float r2=dot(p,p);
		orbitTrap = min(orbitTrap, abs(vec4(p,r2)));
		float k=max(Size/r2,1.);
 
		p*=k;DEfactor*=k;
 
		p+=C;
		//orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p))));
	}
	//Call basic shape and scale its DE
	return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset);
 
	//Alternative shape
	//return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset);
	//Just a plane
	//return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset);
}
 
float DE(vec3 p){
	return  Thing2(p);//RoundBox(p, CSize, Offset);
}
 
#preset Default
FOV = 0.4
Eye = -0.403063,1.9298,-0.665688
Target = -7.0861,-3.21698,-5.65729
Up = -0.642408,-0.360621,0.676213
FocalPlane = 4.07919
Aperture = 0
InFocusAWidth = 0.3
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.22126
DetailAO = -0.5
FudgeFactor = 1
MaxRaySteps = 161
MaxDistance = 20
Dither = 0
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.01176
SpecularExp = 27.275
CamLight = 1,1,1,0.60378
CamLightMin = 0.67164
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,0.972549,0.807843,1
LightPos = 1.4606,0.7866,0.7866
LightSize = 0.04706
LightFallOff = 0.0822
LightGlowRad = 0.3226
LightGlowExp = 0.9524
HardShadow = 0 Locked
ShadowSoft = 20
BaseColor = 1,1,1
OrbitStrength = 0.55738
X = 0.5,0.6,0.6,0.7
Y = 1,0.6,0,0.4
Z = 0.8,0.78,1,0.5
R = 0.4,0.7,1,0.75
BackgroundColor = 0,0,0
GradientBackground = 0.3
CycleColors = true
Cycles = 1.59086
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.62651
HF_Const = 0
HF_Intensity = 0.46155
HF_Dir = 0,0,1
HF_Offset = -3.253
HF_Color = 0.701961,0.803922,0.956863,0.7971
MI = 5
Size = 1
CSize = 0.97478,1.04202,0.97478
C = -0.05972,0.1492,-0.29852
TThickness = 0.01
TThickness2 = 2
DEoffset = 0
Offset = 0.43636,0.85454,-0.14546
#endpreset
 
#preset P3
FOV = 0.704
Eye = 0.570489,-1.2389,0.515431
Target = -3.54187,7.93662,-0.916136
Up = 0.0748231,-0.166946,0.983123
FocalPlane = 1.4335
Aperture = 0.06024
InFocusAWidth = 1
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.40817
Brightness = 1
Contrast = 1.28715
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.33334
BloomPow = 1.9101
BloomTaps = 6
Detail = -3.5
DetailAO = -2.0741
FudgeFactor = 1
MaxRaySteps = 156
MaxDistance = 20
Dither = 1
NormalBackStep = 1
AO = 0,0,0,0.79592
AoCorrect = 0
Specular = 1
SpecularExp = 381.82
CamLight = 1,1,1,0.9855
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,0.968627,0.780392,3
LightPos = -0.337,0.9678,1.126
LightSize = 0.0396
LightFallOff = 0.94382
LightGlowRad = 0.3846
LightGlowExp = 0.6329
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.36364
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.74758
Z = 0.8,0.78,1,0.57282
R = 0.4,0.7,1,-0.47058
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 2.15151
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.82609
MI = 10
Size = 1
CSize = 0.92436,0.90756,1
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset Kleinian Forest
FOV = 0.704
Eye = 0.0190989,-6.29529,-1.82839
Target = 3.86411,-10.6502,-1.65367
Up = -0.199834,-0.12492,0.971834
FocalPlane = 1.4335
Aperture = 0.01786
InFocusAWidth = 0.32857
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 5
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3
DetailAO = -1.53657
FudgeFactor = 0.90361
MaxRaySteps = 605
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.07143
SpecularExp = 16
CamLight = 1,1,1,1
CamLightMin = 0.68657
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,1,1,2.81159
LightPos = 1.1688,-0.7866,0.1298
LightSize = 0.03
LightFallOff = 0.16438
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 0.58462 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.67089
X = 0.666667,0.666667,0.498039,1
Y = 1,0.933333,0.419608,1
Z = 0,1,0.498039,-0.73076
R = 0.0588235,0.454902,0.137255,0.26214
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0
HF_Intensity = 1
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0.2029
MI = 10
Size = 1.12
CSize = 0.9322,0.90756,0.92436
C = 1.86088,-0.01504,-0.10528
TThickness = 0.01
TThickness2 = 2
DEoffset = 0.00095
Offset = 0.2088,0.2844,-0.16484
#endpreset
 
#preset Reflexions
FOV = 0.704
Eye = 0.275258,-1.45871,0.416838
Target = 0,0,0
Up = -0.798787,0.314638,0.512779
FocalPlane = 5.24145
Aperture = 0.01
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 2
Exposure = 0.08256
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.0482
BloomPow = 1.9101
BloomTaps = 5
Detail = -3.5
DetailAO = -1.19511
FudgeFactor = 1
MaxRaySteps = 276
MaxDistance = 12
Dither = 0.7807
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0.51111
Specular = 0.01
SpecularExp = 50
CamLight = 0.815686,0.905882,1,0.34616
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.44715
ReflectionsNumber = 2 Locked
SpotGlow = false
SpotLight = 1,0.901961,0.827451,10
LightPos = 0,0.7526,0.7526
LightSize = 0.02353
LightFallOff = 2
LightGlowRad = 0.1282
LightGlowExp = 2.53165
HardShadow = 0.93846 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 1
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.47126
Z = 0.8,0.78,1,-1
R = 0.894118,0.709804,1,0.67442
BackgroundColor = 0.882353,0.94902,1
GradientBackground = 0
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.63635
HF_Const = 0
HF_Intensity = 0.07339
HF_Dir = 0,0,1
HF_Offset = 0.3654
HF_Color = 0.639216,0.780392,1,0
HF_Scatter = 4.0541
HF_Anisotropy = 0.5
HF_CastShadow = true
MI = 9
Size = 0.88888
CSize = 0.81608,0.9307,0.92436
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset Noname
FOV = 0.704
Eye = 0.430269,-0.41332,0.28518
Target = -1.26643,1.34814,-0.230234
Up = 0.10394,-0.107926,0.988711
FocalPlane = 1.4335
Aperture = 0
InFocusAWidth = 0.11429
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.37754
Brightness = 1
Contrast = 1.53465
Saturation = 1.3441
GaussianWeight = 2.1667
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0
BloomPow = 1.573
BloomTaps = 10
Detail = -3
DetailAO = -0.08645
FudgeFactor = 1
MaxRaySteps = 264
MaxDistance = 187.5
Dither = 0.39474
NormalBackStep = 1
AO = 0,0,0,0.93878
AoCorrect = 0
Specular = 0.05882
SpecularExp = 18.18
CamLight = 1,1,1,1
CamLightMin = 0.81818
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 0.980392,0.913725,0.741176,4
LightPos = 0.3226,2.043,2.043
LightSize = 0.07921
LightFallOff = 0.5
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.784314,0.694118,0.607843
OrbitStrength = 0.53247
X = 1,0,0,1
Y = 0,1,0.14902,0.70874
Z = 0,0.0980392,1,0.94174
R = 1,0.988235,0.647059,0.58824
BackgroundColor = 0,0,0
GradientBackground = 1.35415
CycleColors = false
Cycles = 13.1623
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.90908
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.82609
MI = 15
Size = 1
CSize = 0.87128,0.49504,1.30694
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0.26086
#endpreset
 
#preset ForGodRays
FOV = 0.704
Eye = 0.664535,-1.61343,0.414598
Target = 0.524877,-10.7107,4.92815
Up = 0.177967,0.319221,0.93082
FocalPlane = 0.77935
Aperture = 0
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 0.5
Brightness = 1
Contrast = 1.2
Saturation = 1.4
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.5
DetailAO = -1.19511
FudgeFactor = 1
MaxRaySteps = 128
MaxDistance = 12
Dither = 0
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0.51111
Specular = 0.60466
SpecularExp = 223.215
CamLight = 0.815686,0.905882,1,0.18868
CamLightMin = 0.73134
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.37179
ReflectionsNumber = 0 Locked
SpotLight = 1,0.901961,0.827451,2
LightPos = 0.3226,-2.258,2.043
LightSize = 0.01
LightFallOff = 0.16438
LightGlowRad = 0.3226
LightGlowExp = 1.3492
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.42857
X = 0.5,0.6,0.6,0.37864
Y = 1,0.6,0,0.49514
Z = 0.8,0.78,1,0.45632
R = 0.894118,0.709804,1,1
BackgroundColor = 0.882353,0.94902,1
GradientBackground = 0
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0.2029
MI = 8
Size = 0.70968
CSize = 0.63248,0.78632,0.5812
C = 0,0,0
TThickness = 0.00338
TThickness2 = 0.91428
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset P4
FOV = 0.704
Eye = -0.851386,0.557578,0.751652
Target = -9.54205,-4.13288,-1.61966
Up = -0.0293072,-0.0280992,0.999175
FocalPlane = 1.17277
Aperture = 0.015
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.19388
Brightness = 1
Contrast = 1.28715
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = true
BloomIntensity = 0.22222
BloomPow = 1.1236
BloomTaps = 5
Detail = -3.5
DetailAO = -1.03705
FudgeFactor = 1
MaxRaySteps = 330
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.82352
SpecularExp = 381.82
CamLight = 1,1,1,1
CamLightMin = 0.90361
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.32632
ReflectionsNumber = 1 Locked
SpotLight = 1,0.866667,0.521569,2.4559
LightPos = -0.3226,-0.9678,0.9678
LightSize = 0.05941
LightFallOff = 0.49438
LightGlowRad = 0.3205
LightGlowExp = 1.64555
HardShadow = 0.9878 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.53247
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.74758
Z = 0.8,0.78,1,0.57282
R = 0.4,0.7,1,-0.47058
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.09093
HF_Const = 0
HF_Intensity = 0.25926
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.1
MI = 10
Size = 1
CSize = 0.92436,0.90756,1
C = 0,0,0
TThickness = 0
TThickness2 = 1.04652
DEoffset = 0
Offset = 0,0,0.46296
#endpreset
 
 
#preset P5
FOV = 0.704
Eye = -0.700094,0.609588,0.47622
Target = -9.65958,-4.01911,-0.729507
Up = 0.0708397,0.0305424,0.99702
FocalPlane = 1.17277
Aperture = 0.01
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.2963
Brightness = 1
Contrast = 1.43565
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = true
BloomIntensity = 0.08334
BloomPow = 1.6854
BloomTaps = 10
Detail = -3.5
DetailAO = -0.43211
FudgeFactor = 1
MaxRaySteps = 232
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,0.94898
AoCorrect = 0
Specular = 1
SpecularExp = 444.445
CamLight = 0.811765,0.87451,1,1.13044
CamLightMin = 0.71084
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.32632
ReflectionsNumber = 2 Locked
SpotLight = 1,0.866667,0.521569,3
LightPos = 0.5376,-0.9678,0.9678
LightSize = 0.18812
LightFallOff = 0.29214
LightGlowRad = 0.3205
LightGlowExp = 1.64555
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.44156
X = 0.996078,0,0,0.5534
Y = 0,1,0,0.767
Z = 0.0666667,0,1,0.68932
R = 1,0.337255,0.117647,0.68628
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.9091
HF_Const = 0
HF_Intensity = 0.22221
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.619608,0.780392,1,0.15
MI = 10
Size = 1
CSize = 0.92436,1.4359,0.90228
C = 0,0,0
TThickness = 0.08696
TThickness2 = 1.06976
DEoffset = 0
Offset = 0,0,0.11112
#endpreset
 
#preset Alien
FOV = 0.704
Eye = 0.578395,-0.602175,0.12726
Target = -1.60651,0.510368,-0.358174
Up = 0.125635,-0.110709,0.98588
FocalPlane = 1.4335
Aperture = 0
InFocusAWidth = 0.11429
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 0.43955
ToneMapping = 2
Exposure = 1.81482
Brightness = 1
Contrast = 1.42855
Saturation = 1.3441
GaussianWeight = 2.1667
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0
BloomPow = 1.573
BloomTaps = 10
Detail = -3.5
DetailAO = -0.9506
FudgeFactor = 0.39394
MaxRaySteps = 351
MaxDistance = 187.5
Dither = 0.39474
NormalBackStep = 1
AO = 0,0,0,0.95062
AoCorrect = 0.72727
Specular = 0.04706
SpecularExp = 18.18
CamLight = 1,1,1,1.1923
CamLightMin = 0.45455
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 0.980392,0.913725,0.741176,1.5556
LightPos = -2.3684,-1.3158,1.579
LightSize = 0.08333
LightFallOff = 0
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.784314,0.784314,0.784314
OrbitStrength = 0.85
X = 1,0,0,0.65116
Y = 0,1,0.14902,0.53488
Z = 0,0.0980392,1,1
R = 1,0.698039,0.576471,0.34118
BackgroundColor = 0,0,0
GradientBackground = 1.35415
CycleColors = false
Cycles = 13.1623
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 2.19513
HF_Const = 0
HF_Intensity = 0.28125
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,1.55769
MI = 15
Size = 1
CSize = 0.87128,0.52,1.06
C = 0,-0.33044,0.26088
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = -0.34066,0.53846,0.05494
#endpreset
 
 
#preset Godrays
FOV = 0.704
Eye = 0.66238,-1.10131,0.0925241
Target = 0.171535,-10.2175,4.54291
Up = 0.170955,0.311016,0.934903
FocalPlane = 0.77935
Aperture = 5e-05
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 0.5
Brightness = 1
Contrast = 1.2
Saturation = 1.4
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.5
DetailAO = -1.15598
FudgeFactor = 1
MaxRaySteps = 256
MaxDistance = 12
Dither = 1
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0
Specular = 0
SpecularExp = 165
CamLight = 0.733333,0.941176,1,0.20618
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotGlow = false
SpotLight = 1,0.901961,0.827451,10
LightPos = 0.3226,-2.258,2.2486
LightSize = 0
LightFallOff = 1.21368
LightGlowRad = 0.3226
LightGlowExp = 1.3492
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.741176,0.741176,0.741176
OrbitStrength = 0.4381
X = 0.5,0.6,0.6,0.69466
Y = 1,0.6,0,0.70992
Z = 0.8,0.78,1,-0.19084
R = 0.894118,0.709804,1,0.46154
BackgroundColor = 0,0,0
GradientBackground = 0
CycleColors = false
Cycles = 14.2777
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0.12097
HF_Intensity = 0
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0
HF_Scatter = 0.5405
HF_Anisotropy = 0.42
HF_CastShadow = true
MI = 8
Size = 0.70968
CSize = 0.63248,0.78632,0.875
C = 0,0,0
TThickness = 0
TThickness2 = 0.92784
DEoffset = 0
Offset = 0,0,0
#endpreset
 
 
#preset Before_sunrise
FOV = 0.4
Eye = 6.32955,7.33657,5.23182
Target = -0.422355,-0.0121901,4.59484
Up = -0.052128,-0.0387837,0.997887
FocalPlane = 5.80584
Aperture = 0
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 2
Bloom = true
BloomIntensity = 0.1295
BloomPow = 1.322
BloomTaps = 3
Detail = -3
DetailAO = -0.9506
FudgeFactor = 1
MaxRaySteps = 243
MaxDistance = 85.11
Dither = 0.54375
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 1
SpecularExp = 41.665
CamLight = 1,1,1,1
CamLightMin = 0.79518
Glow = 1,1,1,0
GlowMax = 20
Reflection = 0.09474,0,0
ReflectionsNumber = 0 Locked
SpotGlow = false
SpotLight = 0.666667,0.811765,1,10
LightPos = 0.2646,1.5822,4.074
LightSize = 0.0001
LightFallOff = 0.78632
LightGlowRad = 0.5769
LightGlowExp = 1.519
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.796078,0.54902,0.372549
OrbitStrength = 0.82667
X = 1,0,0,0.36196
Y = 0,1,0,0.7546
Z = 0,0.14902,1,1
R = 1,1,1,0.56308
BackgroundColor = 0.443137,0.568627,0.647059
GradientBackground = 0.3
CycleColors = true
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,1
FloorHeight = -1
FloorColor = 0.313725,0.529412,0.376471
HF_Fallof = 0.86995
HF_Const = 0
HF_Intensity = 0.49671
HF_Dir = 0,0,1
HF_Offset = 2.4836
HF_Color = 1,0.701961,0.54902,0.33903
HF_Scatter = 2.4022
HF_Anisotropy = 0.180392,0.25098,0.356863
HF_FogIter = 8
HF_CastShadow = true
CloudScale = 1
CloudFlatness = 0
CloudTops = 1
CloudBase = -1
CloudDensity = 1
CloudRoughness = 1
CloudContrast = 1
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
MI = 3
Size = 1.29696
CSize = 1,1.17028,0.97832
C = -1.60948,0.15384,0.9704
TThickness = 0.1141
TThickness2 = 1.33562
DEoffset = 0
Offset = -0.34394,-0.707,0.38216
#endpreset

Что делать?
вот оригинал с фракталфорума
#infoTheli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something
#define KN_VOLUMETRIC
//#define USE_EIFFIE_SHADOW
#include "DE-Kn2.frag"
#include "MathUtils.frag"
#group PseudoKleinian
 
#define USE_INF_NORM
 
 
 
// Made by Knighty, see this thread:
// http://www.fractalforums.com/3d-fractal-generation/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg32270/#msg32270
 
// Maximum iterations
uniform int MI; slider[0,5,20]
 
// Bailout
//uniform float Bailout; slider[0,20,1000]
 
// Size
uniform float Size; slider[0,1,2]
 
// Cubic fold Size
uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)]
 
// Julia constant
uniform vec3 C; slider[(-2,-2,-2),(0,0,0),(2,2,2)]
 
// Thingy thickness
uniform float TThickness; slider[0,0.01,2]
 
// Thingy thickness2
uniform float TThickness2; slider[0,0.01,2]
 
// Thingy DE Offset
uniform float DEoffset; slider[0,0,0.01]
 
// Thingy Translation
uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)]
 
float RoundBox(vec3 p, vec3 csize, float offset)
{
	vec3 di = abs(p) - csize;
	float k=max(di.x,max(di.y,di.z));
	return abs(k*float(k<0.)+ length(max(di,0.0))-offset);
}
 
float Thingy(vec3 p, float e){
	p-=Offset;
	float rxy=(length(p.xy)-TThickness2);
	return max(rxy, (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e)));
}
 
float Thing2(vec3 p){
//Just scale=1 Julia box
	float DEfactor=1.;
   	vec3 ap=p+1.;
	for(int i=0;i<MI && ap!=p;i++){
		ap=p;
		p=2.*clamp(p, -CSize, CSize)-p;
 
		float r2=dot(p,p);
		orbitTrap = min(orbitTrap, abs(vec4(p,r2)));
		float k=max(Size/r2,1.);
 
		p*=k;DEfactor*=k;
 
		p+=C;
		//orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p))));
	}
	//Call basic shape and scale its DE
	return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset);
 
	//Alternative shape
	//return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset);
	//Just a plane
	//return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset);
}
 
float DE(vec3 p){
	return  Thing2(p);//RoundBox(p, CSize, Offset);
}
 
#preset Default
FOV = 0.4
Eye = -0.403063,1.9298,-0.665688
Target = -7.0861,-3.21698,-5.65729
Up = -0.642408,-0.360621,0.676213
FocalPlane = 4.07919
Aperture = 0
InFocusAWidth = 0.3
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.22126
DetailAO = -0.5
FudgeFactor = 1
MaxRaySteps = 161
MaxDistance = 20
Dither = 0
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.01176
SpecularExp = 27.275
CamLight = 1,1,1,0.60378
CamLightMin = 0.67164
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,0.972549,0.807843,1
LightPos = 1.4606,0.7866,0.7866
LightSize = 0.04706
LightFallOff = 0.0822
LightGlowRad = 0.3226
LightGlowExp = 0.9524
HardShadow = 0 Locked
ShadowSoft = 20
BaseColor = 1,1,1
OrbitStrength = 0.55738
X = 0.5,0.6,0.6,0.7
Y = 1,0.6,0,0.4
Z = 0.8,0.78,1,0.5
R = 0.4,0.7,1,0.75
BackgroundColor = 0,0,0
GradientBackground = 0.3
CycleColors = true
Cycles = 1.59086
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.62651
HF_Const = 0
HF_Intensity = 0.46155
HF_Dir = 0,0,1
HF_Offset = -3.253
HF_Color = 0.701961,0.803922,0.956863,0.7971
MI = 5
Size = 1
CSize = 0.97478,1.04202,0.97478
C = -0.05972,0.1492,-0.29852
TThickness = 0.01
TThickness2 = 2
DEoffset = 0
Offset = 0.43636,0.85454,-0.14546
#endpreset
 
#preset P3
FOV = 0.704
Eye = 0.570489,-1.2389,0.515431
Target = -3.54187,7.93662,-0.916136
Up = 0.0748231,-0.166946,0.983123
FocalPlane = 1.4335
Aperture = 0.06024
InFocusAWidth = 1
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.40817
Brightness = 1
Contrast = 1.28715
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.33334
BloomPow = 1.9101
BloomTaps = 6
Detail = -3.5
DetailAO = -2.0741
FudgeFactor = 1
MaxRaySteps = 156
MaxDistance = 20
Dither = 1
NormalBackStep = 1
AO = 0,0,0,0.79592
AoCorrect = 0
Specular = 1
SpecularExp = 381.82
CamLight = 1,1,1,0.9855
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,0.968627,0.780392,3
LightPos = -0.337,0.9678,1.126
LightSize = 0.0396
LightFallOff = 0.94382
LightGlowRad = 0.3846
LightGlowExp = 0.6329
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.36364
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.74758
Z = 0.8,0.78,1,0.57282
R = 0.4,0.7,1,-0.47058
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 2.15151
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.82609
MI = 10
Size = 1
CSize = 0.92436,0.90756,1
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset Kleinian Forest
FOV = 0.704
Eye = 0.0190989,-6.29529,-1.82839
Target = 3.86411,-10.6502,-1.65367
Up = -0.199834,-0.12492,0.971834
FocalPlane = 1.4335
Aperture = 0.01786
InFocusAWidth = 0.32857
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 5
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3
DetailAO = -1.53657
FudgeFactor = 0.90361
MaxRaySteps = 605
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.07143
SpecularExp = 16
CamLight = 1,1,1,1
CamLightMin = 0.68657
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 1,1,1,2.81159
LightPos = 1.1688,-0.7866,0.1298
LightSize = 0.03
LightFallOff = 0.16438
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 0.58462 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.67089
X = 0.666667,0.666667,0.498039,1
Y = 1,0.933333,0.419608,1
Z = 0,1,0.498039,-0.73076
R = 0.0588235,0.454902,0.137255,0.26214
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0
HF_Intensity = 1
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0.2029
MI = 10
Size = 1.12
CSize = 0.9322,0.90756,0.92436
C = 1.86088,-0.01504,-0.10528
TThickness = 0.01
TThickness2 = 2
DEoffset = 0.00095
Offset = 0.2088,0.2844,-0.16484
#endpreset
 
#preset Reflexions
FOV = 0.704
Eye = 0.275258,-1.45871,0.416838
Target = 0,0,0
Up = -0.798787,0.314638,0.512779
FocalPlane = 5.24145
Aperture = 0.01
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 2
Exposure = 0.08256
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.0482
BloomPow = 1.9101
BloomTaps = 5
Detail = -3.5
DetailAO = -1.19511
FudgeFactor = 1
MaxRaySteps = 276
MaxDistance = 12
Dither = 0.7807
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0.51111
Specular = 0.01
SpecularExp = 50
CamLight = 0.815686,0.905882,1,0.34616
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.44715
ReflectionsNumber = 2 Locked
SpotGlow = false
SpotLight = 1,0.901961,0.827451,10
LightPos = 0,0.7526,0.7526
LightSize = 0.02353
LightFallOff = 2
LightGlowRad = 0.1282
LightGlowExp = 2.53165
HardShadow = 0.93846 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 1
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.47126
Z = 0.8,0.78,1,-1
R = 0.894118,0.709804,1,0.67442
BackgroundColor = 0.882353,0.94902,1
GradientBackground = 0
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.63635
HF_Const = 0
HF_Intensity = 0.07339
HF_Dir = 0,0,1
HF_Offset = 0.3654
HF_Color = 0.639216,0.780392,1,0
HF_Scatter = 4.0541
HF_Anisotropy = 0.5
HF_CastShadow = true
MI = 9
Size = 0.88888
CSize = 0.81608,0.9307,0.92436
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset Noname
FOV = 0.704
Eye = 0.430269,-0.41332,0.28518
Target = -1.26643,1.34814,-0.230234
Up = 0.10394,-0.107926,0.988711
FocalPlane = 1.4335
Aperture = 0
InFocusAWidth = 0.11429
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.37754
Brightness = 1
Contrast = 1.53465
Saturation = 1.3441
GaussianWeight = 2.1667
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0
BloomPow = 1.573
BloomTaps = 10
Detail = -3
DetailAO = -0.08645
FudgeFactor = 1
MaxRaySteps = 264
MaxDistance = 187.5
Dither = 0.39474
NormalBackStep = 1
AO = 0,0,0,0.93878
AoCorrect = 0
Specular = 0.05882
SpecularExp = 18.18
CamLight = 1,1,1,1
CamLightMin = 0.81818
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 0.980392,0.913725,0.741176,4
LightPos = 0.3226,2.043,2.043
LightSize = 0.07921
LightFallOff = 0.5
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.784314,0.694118,0.607843
OrbitStrength = 0.53247
X = 1,0,0,1
Y = 0,1,0.14902,0.70874
Z = 0,0.0980392,1,0.94174
R = 1,0.988235,0.647059,0.58824
BackgroundColor = 0,0,0
GradientBackground = 1.35415
CycleColors = false
Cycles = 13.1623
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.90908
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.82609
MI = 15
Size = 1
CSize = 0.87128,0.49504,1.30694
C = 0,0,0
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = 0,0,0.26086
#endpreset
 
#preset ForGodRays
FOV = 0.704
Eye = 0.664535,-1.61343,0.414598
Target = 0.524877,-10.7107,4.92815
Up = 0.177967,0.319221,0.93082
FocalPlane = 0.77935
Aperture = 0
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 0.5
Brightness = 1
Contrast = 1.2
Saturation = 1.4
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.5
DetailAO = -1.19511
FudgeFactor = 1
MaxRaySteps = 128
MaxDistance = 12
Dither = 0
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0.51111
Specular = 0.60466
SpecularExp = 223.215
CamLight = 0.815686,0.905882,1,0.18868
CamLightMin = 0.73134
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.37179
ReflectionsNumber = 0 Locked
SpotLight = 1,0.901961,0.827451,2
LightPos = 0.3226,-2.258,2.043
LightSize = 0.01
LightFallOff = 0.16438
LightGlowRad = 0.3226
LightGlowExp = 1.3492
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.42857
X = 0.5,0.6,0.6,0.37864
Y = 1,0.6,0,0.49514
Z = 0.8,0.78,1,0.45632
R = 0.894118,0.709804,1,1
BackgroundColor = 0.882353,0.94902,1
GradientBackground = 0
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0.2029
MI = 8
Size = 0.70968
CSize = 0.63248,0.78632,0.5812
C = 0,0,0
TThickness = 0.00338
TThickness2 = 0.91428
DEoffset = 0
Offset = 0,0,0
#endpreset
 
#preset P4
FOV = 0.704
Eye = -0.851386,0.557578,0.751652
Target = -9.54205,-4.13288,-1.61966
Up = -0.0293072,-0.0280992,0.999175
FocalPlane = 1.17277
Aperture = 0.015
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.19388
Brightness = 1
Contrast = 1.28715
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = true
BloomIntensity = 0.22222
BloomPow = 1.1236
BloomTaps = 5
Detail = -3.5
DetailAO = -1.03705
FudgeFactor = 1
MaxRaySteps = 330
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.82352
SpecularExp = 381.82
CamLight = 1,1,1,1
CamLightMin = 0.90361
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.32632
ReflectionsNumber = 1 Locked
SpotLight = 1,0.866667,0.521569,2.4559
LightPos = -0.3226,-0.9678,0.9678
LightSize = 0.05941
LightFallOff = 0.49438
LightGlowRad = 0.3205
LightGlowExp = 1.64555
HardShadow = 0.9878 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.53247
X = 0.5,0.6,0.6,1
Y = 1,0.6,0,0.74758
Z = 0.8,0.78,1,0.57282
R = 0.4,0.7,1,-0.47058
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 1.09093
HF_Const = 0
HF_Intensity = 0.25926
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,0.1
MI = 10
Size = 1
CSize = 0.92436,0.90756,1
C = 0,0,0
TThickness = 0
TThickness2 = 1.04652
DEoffset = 0
Offset = 0,0,0.46296
#endpreset
 
 
#preset P5
FOV = 0.704
Eye = -0.700094,0.609588,0.47622
Target = -9.65958,-4.01911,-0.729507
Up = 0.0708397,0.0305424,0.99702
FocalPlane = 1.17277
Aperture = 0.01
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1.2963
Brightness = 1
Contrast = 1.43565
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = true
BloomIntensity = 0.08334
BloomPow = 1.6854
BloomTaps = 10
Detail = -3.5
DetailAO = -0.43211
FudgeFactor = 1
MaxRaySteps = 232
MaxDistance = 20
Dither = 0.45614
NormalBackStep = 1
AO = 0,0,0,0.94898
AoCorrect = 0
Specular = 1
SpecularExp = 444.445
CamLight = 0.811765,0.87451,1,1.13044
CamLightMin = 0.71084
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0.32632
ReflectionsNumber = 2 Locked
SpotLight = 1,0.866667,0.521569,3
LightPos = 0.5376,-0.9678,0.9678
LightSize = 0.18812
LightFallOff = 0.29214
LightGlowRad = 0.3205
LightGlowExp = 1.64555
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 1,1,1
OrbitStrength = 0.44156
X = 0.996078,0,0,0.5534
Y = 0,1,0,0.767
Z = 0.0666667,0,1,0.68932
R = 1,0.337255,0.117647,0.68628
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 1.35415
CycleColors = false
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.9091
HF_Const = 0
HF_Intensity = 0.22221
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.619608,0.780392,1,0.15
MI = 10
Size = 1
CSize = 0.92436,1.4359,0.90228
C = 0,0,0
TThickness = 0.08696
TThickness2 = 1.06976
DEoffset = 0
Offset = 0,0,0.11112
#endpreset
 
#preset Alien
FOV = 0.704
Eye = 0.578395,-0.602175,0.12726
Target = -1.60651,0.510368,-0.358174
Up = 0.125635,-0.110709,0.98588
FocalPlane = 1.4335
Aperture = 0
InFocusAWidth = 0.11429
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 0.43955
ToneMapping = 2
Exposure = 1.81482
Brightness = 1
Contrast = 1.42855
Saturation = 1.3441
GaussianWeight = 2.1667
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0
BloomPow = 1.573
BloomTaps = 10
Detail = -3.5
DetailAO = -0.9506
FudgeFactor = 0.39394
MaxRaySteps = 351
MaxDistance = 187.5
Dither = 0.39474
NormalBackStep = 1
AO = 0,0,0,0.95062
AoCorrect = 0.72727
Specular = 0.04706
SpecularExp = 18.18
CamLight = 1,1,1,1.1923
CamLightMin = 0.45455
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotLight = 0.980392,0.913725,0.741176,1.5556
LightPos = -2.3684,-1.3158,1.579
LightSize = 0.08333
LightFallOff = 0
LightGlowRad = 0.74325
LightGlowExp = 0.46665
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.784314,0.784314,0.784314
OrbitStrength = 0.85
X = 1,0,0,0.65116
Y = 0,1,0.14902,0.53488
Z = 0,0.0980392,1,1
R = 1,0.698039,0.576471,0.34118
BackgroundColor = 0,0,0
GradientBackground = 1.35415
CycleColors = false
Cycles = 13.1623
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 2.19513
HF_Const = 0
HF_Intensity = 0.28125
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 0.545098,0.662745,0.854902,1.55769
MI = 15
Size = 1
CSize = 0.87128,0.52,1.06
C = 0,-0.33044,0.26088
TThickness = 0
TThickness2 = 2
DEoffset = 0
Offset = -0.34066,0.53846,0.05494
#endpreset
 
 
#preset Godrays
FOV = 0.704
Eye = 0.66238,-1.10131,0.0925241
Target = 0.171535,-10.2175,4.54291
Up = 0.170955,0.311016,0.934903
FocalPlane = 0.77935
Aperture = 5e-05
InFocusAWidth = 0.65152
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 2.2
ToneMapping = 5
Exposure = 0.5
Brightness = 1
Contrast = 1.2
Saturation = 1.4
GaussianWeight = 1
AntiAliasScale = 1.5
Bloom = false
BloomIntensity = 0.16666
BloomPow = 0.5618
BloomTaps = 5
Detail = -3.5
DetailAO = -1.15598
FudgeFactor = 1
MaxRaySteps = 256
MaxDistance = 12
Dither = 1
NormalBackStep = 0
AO = 0,0,0,1
AoCorrect = 0
Specular = 0
SpecularExp = 165
CamLight = 0.733333,0.941176,1,0.20618
CamLightMin = 1
Glow = 1,1,1,0
GlowMax = 0
Reflection = 0
ReflectionsNumber = 0 Locked
SpotGlow = false
SpotLight = 1,0.901961,0.827451,10
LightPos = 0.3226,-2.258,2.2486
LightSize = 0
LightFallOff = 1.21368
LightGlowRad = 0.3226
LightGlowExp = 1.3492
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.741176,0.741176,0.741176
OrbitStrength = 0.4381
X = 0.5,0.6,0.6,0.69466
Y = 1,0.6,0,0.70992
Z = 0.8,0.78,1,-0.19084
R = 0.894118,0.709804,1,0.46154
BackgroundColor = 0,0,0
GradientBackground = 0
CycleColors = false
Cycles = 14.2777
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.11111
HF_Const = 0.12097
HF_Intensity = 0
HF_Dir = 0,0,-1
HF_Offset = -0.1204
HF_Color = 0.678431,0.721569,0.854902,0
HF_Scatter = 0.5405
HF_Anisotropy = 0.42
HF_CastShadow = true
MI = 8
Size = 0.70968
CSize = 0.63248,0.78632,0.875
C = 0,0,0
TThickness = 0
TThickness2 = 0.92784
DEoffset = 0
Offset = 0,0,0
#endpreset
 
 
#preset Before_sunrise
FOV = 0.4
Eye = 6.32955,7.33657,5.23182
Target = -0.422355,-0.0121901,4.59484
Up = -0.052128,-0.0387837,0.997887
FocalPlane = 5.80584
Aperture = 0
InFocusAWidth = 0.64286
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 2
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 2
Bloom = true
BloomIntensity = 0.1295
BloomPow = 1.322
BloomTaps = 3
Detail = -3
DetailAO = -0.9506
FudgeFactor = 1
MaxRaySteps = 243
MaxDistance = 85.11
Dither = 0.54375
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 1
SpecularExp = 41.665
CamLight = 1,1,1,1
CamLightMin = 0.79518
Glow = 1,1,1,0
GlowMax = 20
Reflection = 0.09474,0,0
ReflectionsNumber = 0 Locked
SpotGlow = false
SpotLight = 0.666667,0.811765,1,10
LightPos = 0.2646,1.5822,4.074
LightSize = 0.0001
LightFallOff = 0.78632
LightGlowRad = 0.5769
LightGlowExp = 1.519
HardShadow = 1 Locked
ShadowSoft = 0
BaseColor = 0.796078,0.54902,0.372549
OrbitStrength = 0.82667
X = 1,0,0,0.36196
Y = 0,1,0,0.7546
Z = 0,0.14902,1,1
R = 1,1,1,0.56308
BackgroundColor = 0.443137,0.568627,0.647059
GradientBackground = 0.3
CycleColors = true
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,1
FloorHeight = -1
FloorColor = 0.313725,0.529412,0.376471
HF_Fallof = 0.86995
HF_Const = 0
HF_Intensity = 0.49671
HF_Dir = 0,0,1
HF_Offset = 2.4836
HF_Color = 1,0.701961,0.54902,0.33903
HF_Scatter = 2.4022
HF_Anisotropy = 0.180392,0.25098,0.356863
HF_FogIter = 8
HF_CastShadow = true
CloudScale = 1
CloudFlatness = 0
CloudTops = 1
CloudBase = -1
CloudDensity = 1
CloudRoughness = 1
CloudContrast = 1
CloudColor = 0.65,0.68,0.7
SunLightColor = 0.7,0.5,0.3
MI = 3
Size = 1.29696
CSize = 1,1.17028,0.97832
C = -1.60948,0.15384,0.9704
TThickness = 0.1141
TThickness2 = 1.33562
DEoffset = 0
Offset = -0.34394,-0.707,0.38216
#endpreset
consequat quis extralabile
Администратор запретил публиковать записи гостям.

Проблемы с программой Fragmentarium. Решаем тут! 5 года 2 мес. назад #2697

  • SCORPION
  • SCORPION аватар
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Дим, есть какая то фича, я тоже в пресете по умолчанию фрага (бульбик) не мог поймать лучи.
Вечером разберусь и отпишусь...
Кому это надо?
- Никому не надо...
Кому это нужно?
- Никому не нужно...
Администратор запретил публиковать записи гостям.
Модераторы: SCORPION
Время создания страницы: 0.187 секунд
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